Spark Things That Go Matching Cards build tactile skills, motor skills, thinking skills, and learning basic vocabulary. Creates a social learning environment and encourages turn-taking skills. Supports developing memory, language skills, vocabulary, and turn-taking. This product also improves hand-eye coordination. Each box contains a clear instruction card with 5 educational game ideas - this is more than just a matching game! Plus, it's a perfect toddler game for little hands to manipulate.
Shuffle cards and place face side down on a flat surface. Players take turns selecting and turning 2 cards over on each turn. If they are the same and "match," the player keeps the set of cards. Optional: A player who successfully matches a set continues their turn. If the cards do not match, they are turned over, and the next player takes a turn. The player with the most card sets at the end of the game is the winner. This improves skills including but not limited to:
Spread the Spark Vehicle Cards face-up on the table. One person selects a Spark Vehicle Card by thinking about it, and the other players ask questions in an effort to guess "what" the selected vehicle is. Ask questions like "Does your vehicle have 2 wheels?" or "Does your vehicle travel on tracks?" The game continues until the correct card that was chosen is identified by opponents. This improves skills including but not limited to:
Select 2 different vehicle cards. Describe and tell how they are the same and how they are different. Use descriptions like "who" might use them, "what" they do, "what" specific features they have, "where" they may travel, "why" they have particular characteristics, and "how" they work. This improves skills including but limited to:
Use Spark Vehicle Cards when teaching students about 'things that go'. Teach the name of the vehicle and add the sounds and noises that the vehicles make, such as "vroom,""beep-beep,""whoosh,""chug-chug," and "choo-choo." Encourage your toddlers to make sounds and noises. These incredible illustrations are fresh, bright, and amazingly kid-friendly. This improves skills including but limited to:
Use Spark Cards to work on improving memory skills by taking a card, labeling it, and putting it face down on the table. Each player takes a turn to add a card face down to the row but first lists all the cards that are already in line. Players take turns to list all the cards that were labeled and in line until one player misses a card and does not remember the correct card. TIP: Use a dry erase marker! This improves skills including but limited to:
What's In The Box:
Spark Things That Go Matching Cards includes 50 large premium (3.5" x 3.5") DURABLY thick with extra laminated protection for easy cleaning, featuring:
Target Age Range: 3 & up
Adaptable for all ages! Spark Things That Go Matching Cards are a great memory game for BOYS and GIRLS ages 3 & up. Great for kids and family play. Easily adaptable to multiple levels by using fewer cards when playing. Builds confidence and boosts self-esteem by providing a sense of achievement.
Spark Community Helper Matching Cards Includes 40 large cards (4.5 x 3.5) that are colorful and have beautifully illustrated community helpers and persons in uniform like an Artist, Astronaut, Baker, Construction Worker, Cook, Custodian, Dentist, Doctor, and more >
Spark Emotions & Feelings Matching Cards Includes 48 large cards (4.5 x 3.5) featuring these emotions & feelings: Sad, Excited, Disgusted, Nervous, Shocked, Confused, Happy, Bored, Embarrassed, Scared, Upset, Shy, Proud, Silly, Frustrated, Sick, Hopeful, and more >
Spark Animal Puzzle Set Includes 25 sets (50 total) large cards (4.5 x 3.5) that are colorful and have beautifully illustrated animals like Alligator - Swamp, Ant - Anthill, Bear - Cave, Bee - Hive, Bird - Nest, Camel - Desert, Caterpillar - Cocoon, Chicken - Coop, and more >
Spark Cards - Set 1 Includes 8 story sets featuring Going To The Library, Making A Lemonade Stand, Preparing For A Hurricane, Planting Flowers, Going To The Vet, A Trip To The Beach, Setting The Table, & Playing Football with 6 cards in each set. Learn More >
"I’m a pediatric speech pathologist and I love this sequencing set! We use it to sequence events in a story (of course!) but also to expand sentences through detailed descriptions, produce grammatically and syntactically appropriate sentences from simple to complex, make inferences and develop problem-solving skills." – Jennifer S.
"As a speech therapist of school age-children, these cards come in very handy for so many language goals. These cards can be used to help teach narratives, sequencing skills, drawing inferences, and building sentences. The cards are beautifully made and durable. Each story comes with a card with questions and problem-solving scenarios for the students to answer." – SLP
"I bought these cards to use with my daughter (7) who is having expressive language difficulties. I needed something a bit more than regular sequencing cards to stimulate her. These cards are more like sequencing scenes and sequencing stories with loads of detail that really help my daughter with her expressive challenge. She is loving them! The card sets come with amazing question cards on each picture which really guide me to work on her language skills. We will save the problem-solving tasks (that the sets include) to practice when she targets that in therapy. Overall a really great product." – Nate
"I am a speech-language pathologist in a middle school setting, and sometimes it can be difficult to find age-appropriate materials. I love these cards because each story is relevant and relatable, and the illustrations are age-appropriate. I used my Spark cards to target a variety of goals - grammar and syntax, inferencing, social skills, comprehension at all levels, narrative formulation, picture description, and sequencing. I have even used them for my articulation and fluency students - they were great for mixed groups. The cards were also a lifesaver when my schedule was chaotic because this no-prep material made lesson planning easy." – Monica
Spark Things That Go Matching Cards includes 50 Large 3.5" x 3.5" cards, fully laminated for easy wipe down, featuring:
The box contains a clear instruction card with 5 Educational Learning Game Ideas and uses for the Animal Picture Cards.
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